Wolfire Blog - Design principles from Magic
... be memories your character has about the items? Do any of you guys play Magic? If so, what aspects of its design to you find notable? Do you think collectible card game design is applicable to video games? « Fighting Design - Second Draft · Wolfire webcomic viewer » .... Basically we resort to symbols because we don't have tele-tummies, but in a computer game you have access to all the tricks - you can show memories and so on as sound and video rather than as symbols. ... Vintage Magic Tricks
Original article: Wolfire Blog - Design principles from Magic by at collectible magic tricks - Google Blog Search
<
Tags: Collectible magic tricks